|Publisher: Aspyr Media Genre: Adventure & RPG
|Min OS X: 10.4 CPU: Intel @ 1800 MHz RAM: 999 MB Hard Disk: 6500 MB DVD-ROM Graphics: 128 MB VRAM
While not quite a technical issue, the game doesnít include the editing toolset like it does on the PC. This is a horrible omission, and for whatever the reason, we, as Macintosh users, still buy ports that omit creation kits. Sure, this doesnít affect everyone, but itís a problem thatís existed for years on the Macintosh side of the fence in the interest of timely porting, financials for game companies, and bug testing issues. Praise porting companies for bringing the games over, but the days of no editing toolkits should end, and end now. The custom content issue isnít a total loss, though. Custom content developed on Windows imports fine, and barring showstopping scripting bugs that Joe Internet made in his own development process, add a great deal of playability to the game. As far as I can tell, user content that works is the best feature of having a game ported to the Macintosh two years after the game shipped on Windows.
Iím glad I didnít have to review this game on ship day. If you buy this, get the patch! It fixes a great many issues, but unfortunately, none of the ones Iíve mentioned here.
ConclusionI have a serious love/hate relationship with Macintosh ports. Iím very glad they exist. In many cases, itís allowed us as Macintosh users, to play games that we wouldnít have otherwise. On the other hand, we often get the dirty part of the stick with added game features and patches. Neverwinter Nights 2 as it stands is a decent game. Itís a Triple-A title that many fans of the series waited, and played it to death. The main problem with that is the fans waited for it from 2004-2006 and played it to death in 2006-2007. That was a while ago. The port was adequate for the basic game engine, but the lack of the toolkit is a miserable slap in the face.
Weíre still not that far from the Intel transition start date. Game companies bemoaned boot camp as the death of macintosh porting, rather than a call to step up their game. As time goes on, a day will come where omissions like a toolkit or expansion packs wonít be forgiven, and the windows versions of games will be purchased more and more over their slowly ported and ill-supported Macintosh versions. That day will be a sad one, but itís coming. It may already be here, I donít know. As it stands today, Neverwinter Nights 2 is fun, but ultimately not worth the buggy and incomplete baggage it contains. The story is fun, the gameplay is decent, the bugs are horrible, and the omissions are rotten to the core.