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Gameplay

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Publisher: PlayFirst    Genre: Puzzle & Trivia
Min OS X: 10.4    CPU: G4 @ 800 MHz    Hard Disk: 21 MB    Graphics: 800x600


Chocolatier
July 17, 2007 | Franklin Pride
Pages:12Gallery


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You need something unusual to hold the public's interest.
Searching for recipes can take you forever, though. There are 64 recipes to find, and quests rarely appear even if you check each and every building. Also, if you have a quest already, you can't get any more until that one is done. This can be a little annoying if you get a quest for a chocolate type that needs ingredients you can't afford. It isn't a problem later on in the game, but you're not rolling in cash as you start your empire.

Later on another problem arises. When you're rich and have every recipe, what now? You can only play as a single character and the chocolates don't change, so the game becomes quite boring once you've maximized your empire. This does take over twenty hours to do, though, so Chocolatier does tend to have more than the average shareware game's longevity.

Graphics: Simplistic, yet beautiful.
I truly enjoy the graphics of Chocolatier. Everything is colorful, the portraits that pop up in conversations almost look like real people, and the world map's simplicity is quite soothing. What really makes the graphics good, however, is the interface.

As you go from city to city, your ingredients, chocolates, quests, messages, and factories all have an easily accessible window that quickly tells you anything you might want to know. Also, everything has a useful piece of info when you move your mouse over it. A building's name will pop up, an ingredient's recent purchase point and price will pop up, and a chocolate's recent selling price will pop up. All the info is very handy, and nothing is placed where it's hard to find. The only improvement I could think of is the addition of a more detailed quest list. It isn't really required due to the simple nature of the quests, but it'd be handy if you wanted to look over your history.

Sound: A melody for everyone!
There aren't many sounds in Chocolatier, but they all blend in effortlessly. There's a sound for firing an ingredient, there's a sound for clicking on a building, and there's a sound for when you miss the pans entirely. They're all pretty low-key, and don't startle or distract the player from the game.

The music is equally enjoyable, but for a different reason. Each and every travel location has a unique melody and they're all very good. Throughout the entire time I played, I never had an urge to turn the music off and I eventually found myself delaying my trip to a different city so I could hear the end of the melody.

Value: Nothing beats shareware.
In order to figure out whether Chocolatier is worth your money, you need to answer two simple questions: "Can I enjoy all the game has to offer in 60 minutes?" and "Is it worth as much as half a day at an amusement park?" This game cannot be fully experienced in 60 minutes. It is addictive, it is much more enjoyable than most shareware games, and it can last you numerous hours. If you enjoy trading games, you should either buy or try Chocolatier.

Pros
• Long for a trading game
• Fun minigame
• Excellent graphic theme

Cons
• Almost no replayability
• Extremely easy



Chocolatier
Publisher: PlayFirst
Download Chocolatier Demo
Buy Chocolatier now at MacGameStore.com


Pages:12Gallery




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