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Publisher: Feral Interactive    Genre: Action
Min OS X: 10.4    CPU: G4 @ 1670 MHz    RAM: 512 MB    Hard Disk: 3000 MB    DVD-ROM    Graphics: 64 MB VRAM


Lego Star Wars II
July 3, 2007 | Alex McLarty
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Around about now, in a galaxy quite close really, there is a game known as Lego Star Wars II. A sequel to a game of the same name, minus one, it promises to finish the story of good against evil, light against dark... and have Wookies and Ewoks in it!

A Galaxy Far, Far Away…
Lego Star Wars II is the sequel to the award winning game of the same name and is a wonderful, fun fusion of Lego and Star Wars. Spanning the epic story of the original trilogy which comprises A New Hope, The Empire Strikes Back and Return of the Jedi, players must battle against the Galactic Empire in all three original movies, each split into six chapters.

Great pains have been taken to reproduce the characters, ships and scenery from the three movies in an authentic, albeit Lego-stylized way. The details are quite apparent; Luke Skywalker’s robotic hand is a different color from the rest of his body, Han Solo’s blaster is drawn in his trademark style and the Millennium Falcon can do all the flips and side rolls it can in the movies. Call me an obsessive Wookie, but these things matter! Not only are characters and ships detailed but locations like Cloud City or the Ewok Forest all look just like they should. Well, ok, in a universe that has been converted into a Lego model.

The Original Trilogy
Working your way through three movies is a bit of a monster task, but never boring. Most of the time you will have the option to play one of two characters in your party, be it Han Solo or Chewbacca, Darth Vader or Yoda, with a friend having the ability to join you in co-operative play. Battling the Imperial Forces is in third person and while the controls and camera angles can sometimes be a little tricky to get the hang of, they never obscure the view too much. Levels are fairly linear but the ability to replay completed levels in ‘Free Play’ mode gives literally endless replay ability.

Many characters have different abilities; R2-D2 can hover for short distances to access platforms across chasms or Luke Skywalker can use the Force to assemble walkways and machinery. Levels can be completed but are not truly finished until you replay them with characters you unlock later. By completing levels you get access to a wide range of characters; Bobba Fett the bounty hunter, Darth Vader, Wicket the Ewok, just to name a few. Having all these characters to play with isn’t just cosmetic, replaying levels with Bobba Fett for example will let you access certain areas that only he can access, the same goes for Wicket. So, you either get huge re-playability for those that love to find every hidden location or an insanely frustrating game, depending on what you enjoy! It’s fantastic that Lucas Arts have put so much time in developing this side of the game. Levels can be blitzed or you can take your time to uncover every hidden corridor and every hidden stud.

Use the Force!
Combat is quite a simple affair. Lightsabers, laser cannons and blasters can all be used against the Imperial hordes (lightsaber being the most fun of course!) and dodging is a simple matter of timing. Deflecting enemy blaster shots with your lightsaber is great fun and there are also a limited amount of combo moves to execute with it, too. Droids cannot attack, but R2-D2 can stun enemies for a brief period. The Force can be used by certain characters to either stun or blast apart enemies. By blasting your enemies they usually drop health hearts which are sometimes desperately needed in close combat, because if you die, you lose a certain number of the studs you've collected.



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