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Publisher: PlayFirst    Genre: Arcade
Min OS X: 10.3    CPU: G4 @ 800 MHz    Hard Disk: 20 MB    Graphics: 800x600


Diner Dash 3: Flo and Go
December 8, 2006 | Ryan Johnson
Pages:12Gallery


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Diner Dash 3: Flo on the Go is the third in a series of diner games that are centered around micro management. The storyline for Flo on the Go is what you might say as, “tacked on”. The story is Flo and her friend, Darla decide to take a vacation to get away from their lives as waitresses. As they are boarding the cruise, the chefs march off the ship in a fuss. As they stampede past the girls, Flo loses her grip on her suitcase and it flies into the ocean. To repay for all her lost clothes, she gets a job on the cruise as a waitress and buys new clothes from the cruise gift shop.

Gameplay
I haven’t played the first two before this one, though I'm guessing this one and the others are very similar gameplay-wise. You have customers show up and form a line at the left side of the screen. In the middle of the screen you have tables, the number of tables differs from level to level. You sit your customers down in either groups of 2 or 4. As you progress through the levels, different types of customers come, demanding different things, thus adding to the micro management. Families demand high chairs for babies, tourists demand pictures be taken of them.

When you complete a certain number of levels, you earn clothes that can be equipped in “Flo’s Closet”. The clothes don’t help you in any way, it’s just a fun little mini-game. Flo then wears the clothes you pick while she is serving.

You want your customer’s hearts (happiness) to stay as full as possible, because when they totally deplete you lose a group of customers and lots of points. You can boost hearts by doing good things for them, like making them smoothies. Making customers wait will of course lower the customers’ happiness.

The levels start to actually get challenging (for me at least) around the fifth level or so. Which is nothing, considering there are 40 levels. Every 10 levels you get a new cruise ship, which will bring new customer types, and a different environment to in which to play. On different levels, unique things will happen. On one level, you are serving during the night and you only have a flashlight which follows your mouse. Now, this doesn’t mean total darkness, but everything is shaded out. On another level, the ship is going over rocky water so you are constantly having to mop up drinks. In the 9th level on the first cruise, it’s Mother’s Day off. You see the mothers and babies just come to the restaurant, but then you have these crying babies that are upsetting the other customers. All this micro management gets very challenging, and sometimes quite frustrating. If micro management is your cup of tea, I have a feeling you’ll like the gameplay of Diner Dash 3.



Pages:12Gallery




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