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Gameplay

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Value
Publisher: Aspyr Media    Genre: Simulation    Expansion For: The Sims
Min OS X: Any Version    CPU: G3    RAM: 128 MB    Hard Disk: 1300 MB    Graphics: 800x600, 4 MB VRAM


The Sims: Superstar
October 29, 2003 | Mary Frey
Pages:123


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Bugs
At certain points during play, I got a dog hanging by his neck off my pointer and a word bubble that said, "Missing Animations."

I also had more than one of the same Sim walking around. For instance, at one point there were two exactly the same Holly Hoofers in rooms next to each other. There were also two identical Sims working on the exact same computer equipment doing the same animations with the same names. Itís kind of spooky.

Cons
Still, my biggest gripe since the first The Sims hasn't been addressed. When you point or click on the arrow that speeds time up, the time display is obscured by a definition window. When you want to stop the fast forward based on when the clock reaches a certain time, you can't see the time to stop it, because this annoying definition window obscures the time. The Supestar readme file is actually for the Unleashed Expansion Pack, not Superstar; so I had to use those specs here.

There is nowhere to sleep to get your energy back, so you are lucky to spend five minutes at most in Studio Town before you have to go back home, no matter what. I tried twice to get a cab home, but the car never showed when calling from the phone in the plaza. I had to call from the street phone for it to work properly. Don't bother with fast or super fast forward when in Studio Town. It doesn't move the action any faster. Worse yet, the scenes skip around in that mode.

Those pesky pooches ... one got in my way to stardom via the trolley that picked up my Sims. So as not to run over him, the trolley had to stop and wait for the dog to move. For three long, frustrating minutes, I watched the dog play, romping around in a circle, oblivious. So, I waited, and waited, and waited ...

Wish List
Refine the categorizing process. You should be able to view new skins and items for sale so that you'd know they were new. In addition, there are so many skins that you could easily lose place if you wanted to get back to the skin you want. A better way would be to put them all up in a series of blocks like Hollywood Squares or some picture viewing software does. That way you would see them all at once. Clicking enlarges the item with your Sim. Giving the player the option to bookmark the ones you like greatly helps so you can come back to them later. Then the player would go on to the next set of squares with skins. At the end, all the ones you bookmarked would be displayed side-by-side so you could view them all together and then choose the best one for your Sim.

Sims get unhappy very quickly once in Studio Town. So the Sim is barely there when its time to go back home to sleep, eat, and fill those comfort and fun thermometers. You donít get to stay in Studio Town long enough to get things done. A couch for napping would help some. Also, donít make the thermometers go down so fast and make the food there fill the hunger thermometer better.

Cab rides could be faster. The rides are so long that my Sim falls asleep in the back seat!

Conclusion
Overall, the game is tremendously fun to play and is about what I'd expect from playing past Sim games Ė no more, no less. Well, maybe there is a little more pizzazz. This would make a terrific holiday gift for any Sim fan. But don't expect your Sims to be around to cut the turkey. Instead, you'll find them cutting the rug, singing, or acting out their heartfelt lines Ö on the way to fame and superstardom.

ďCut! And thatís a wrap, people.Ē



The Sims: Superstar
Publisher: Aspyr Media
Mac Version: Westlake Interactive
Buy The Sims: Superstar now at MacGameStore.com


Pages:123




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