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Publisher: Bungie Studios    Genre: Strategy & War
Min OS X: Not Supported    CPU: 601 @ 120 MHz    RAM: 32 MB    4x CD-ROM

Myth: The Total Codex
May 26, 2000 | William Lemmon

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In the fall of 1997, Bungie Software released Myth: The Fallen Lords to acclaim from critics and gamers alike and the real-time strategy genre was changed forever. With its gorgeous 3D graphics, engaging gameplay, painstakingly crafted maps, unprecedented realism and detailed fantasy story line, Myth: TFL was nearly everyone’s game of the year. TFL was followed a year later by Myth II: Soulblighter. Myth II added several engine enhancements, such as 3D fire and indoor environments, as well as a streamlined interface.

Now, both games, along with a host of extras, are available in one package: The Total Codex.

Myth: The Fallen Lords
Myth burst on the gaming scene in November of 1997. Featuring a revolutionary 3D engine and gameplay that was the nearest thing to authentic medieval combat yet seen in a computer game, Myth became an instant classic and revolutionized the RTS field.

Eschewing the stereotypical Tolkienesque world of elves and dragons, Bungie created a dark, brooding setting for Myth; a world threatened by an ancient power known as Balor and his six sorcerer-generals – the Fallen Lords. Opposing the undead legions of the Fallen is a ragtag force of warriors and mercenaries; lead by the group of wizards called the Nine and their captain, Alric.

Myth’s gameplay also defied convention, placing the player in command of small groups of warriors, and emphasizing tactical combat to the exclusion of the strategy standbys like city-building and resource management. Viewing the three-dimensional battlefield from an overhead perspective, the player can rotate, pan, orbit and zoom the camera, or point of view, with the touch of a key. Playing Myth demands the player use real-world strategies, such as occupying the high ground and maneuvering troops in proper formations, to defeat the enemy in the face of usually overwhelming odds. Mission goals range from defending a town bridge to leading a small force behind enemy lines to assassinate a Fallen Lord. All of Myth’s missions are well-designed and balanced, and set on beautifully crafted maps. Level design shines especially bright in a game full of shining features.

With the release of Marathon in the early 90s, Bungie had jump started the burgeoning multiplayer fad in gaming. They continued this legacy in Myth: TFL, which features multiplay via TCP/IP or Bungie’s own free online game finder, Game types such as Last Man on the Hill and the ever-popular Body Count, take place on a variety of carefully-balanced maps with clever names like "If I had a Trow" and "The Desert Between Your Ears." Myth’s intensely tactical nature, and the innovative play it encourages, makes for a multiplay experience that few other games can match.


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