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Publisher: Aspyr Media    Genre: Adventure & RPG
Min OS X: Any Version    CPU: G3 @ 233 MHz    RAM: 64 MB    Hard Disk: 100 MB    8x CD-ROM

Escape From Monkey Island
April 9, 2001 | Michael Phillips

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"Aye, matey, first we’ll sack the town and then we’ll have some grog at the bar! What?!!? Our bar was turned into a… t-shirt shop?!"

- The Last Words of Kenny the Pirate Before Being Hanged for Burning Down a T-Shirt Shop.

In Lucas Arts’ Escape from Monkey Island players embark on a hilariously epic journey to save all piratdom from being commercially homogenized into extinction at the hands of a greedy Australian land developer and a demonic ghost pirate turned politician. So, do monkeys mark the spot for fun and adventure? Or is Escape from Monkey Island™ the second most annoying game ever created? Read on to find out ya’ slimy swabs!

Gameplay: Clean for a grog drinking pirate
In Escape from Monkey Island™ players take on the role of Guybrush Threepwood, mighty pirate. Guybrush’s story begins on Melee Island, he and his lovely wife, Governor Elaine Marley-Threepwood have just returned from their 3 month long honeymoon (nice honeymoon, eh?) only to discover that Elaine has been declared dead, the Governor’s mansion is set for demolition by catapult and a suave politician by the name of Charles L. Charles is gunning for Elaine’s old job. So, while Elaine is off cutting through governmental red tape, it is your job to travel to Lucre Island™ in order to consult the all-knowing MARLEY FAMILY LAWYERS. How’s that for a dramatic opening? Guybrush quickly discovers that many of his pirate friends are having troubles of their own. It seems that a greedy Australian land developer is stealing away their piratey businesses in various insult games ranging from insult darts to insult sword fighting. It is a well-known fact throughout the Tri-Island Area that no pirate can resist insult games and that they’re honor bound to carry out the terms of their bets. Are all these problems connected? Hmmmm…

Escape from Monkey Island™ has a very clean, keyboard driven user interface in which the mouse is completely unnecessary. That’s right ye scurvy dogs, toss those mice overboard! Pressing the up arrow causes Guybrush to walk forward, the down arrow to walk backward and so on. As Guybrush walks around in various tropical locales text will appear at the bottom of the screen indicating that nearby objects are available for interaction. For example, walking up to a fountain with a rubber ducky floating in the water will bring up the following messages:

“Look at the fountain”
“Look at the rubber ducky”

The player simply uses the keyboard to select the desired action and presses return. Also, pressing “U” will cause Guybrush to USE the selected item and “P” is used to PICK UP items.


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