|Genre: Adventure & RPG|
|Min OS X: 10.6 CPU: Intel Graphics: 64 MB VRAM|
|The Book Of Unwritten Tales Deluxe Edition|
October 9, 2012 | Ted Bade
Mac OS X: 10.6 | CPU: 1.4 GHz Intel Core Duo Mac | RAM: 1.5 GB | Graphics: 64MB of VRAM, Intel GMA 950 graphics card or better
The Book of Unwritten Tales from Nordic Games is a light hearted, somewhat humorous graphical adventure that is both fun and entertaining. This game is peppered with references to fantasy novels, movies, and other games, sometimes poking fun, other times just adding humor. The story line itself is well done and kept my attention and interest. The characters were realistic, in a fantasy novel kind of way. I enjoyed my time with this game.
The story of Book of Unwritten Tales is the typical fantasy theme (and rightly so!). A Goblin finds reference to the existence of a powerful magical artifact. Before he is able to contact the local “good” magical leader, the Archmage, an evil Queen finds out about his discovery and sends her not so bright son to capture the Goblin. As he is being taken away, an Elvish princess just happens to be nearby and witnesses his capture. She tries to help him escape, and when she learns the Goblin’s tale she agrees to take word to the Archmage. With the Elf’s help, the Goblin manages to escape. Before he is recaptured, he gives a “message ring” to a Gnome he to bumps (literally) into, with instructions to bring the ring to the same Archmage. The Elf and the Gnome perform their parts of the story and eventually meet and work together. As the game progresses, other characters are brought in, some you can control, others you just need to interact with.
In each section of this game, you are presented with an environment which contains objects, creatures, and points of interest. You are given a set of tasks and need to complete the tasks to move on. Often the section contains more then one area to interact in. Your task is to locate items and information necessary to complete the tasks that were assigned. The areas you are provided contain everything you will need, but the trick is to figure out how to apply what you can find to create what you need. Usually, interacting with a person or item will provide a hint or help move the story along in some way. Often you need to perform a series of actions to get the item that is needed to complete a task.
What makes this game interesting and possibly unique, is that there is more then one main character. This is more akin to a fantasy novel then a normal adventure game. You play first as one character, completing a section of the game, then go to the next chapter and play another character. As the game progresses the characters get together. When this happens you can choose a particular character to control (only one at a time) as you move through that part of the story. To finish the section you need to control each character to perform their part in that section.
Finding which character to control wasn’t difficult. Just working with each character, finding what things they could do, was a good way to start. From that point, it was relatively easy to figure out what other members of the party needed to do to complete the tasks. Many of the tasks in the game are somewhat “corny”, but again, this goes along with the theme of the game.
As you play each character, you learn more and more about this world, the creatures in it, and the adventure. The characters come to life by what they say as well as how they interact with the world itself. This character development adds to the entertainment and quality of the game. I really enjoyed that aspect of it.