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Genre: Action
Min OS X: 10.6

September 18, 2011 | Andrew Lennox

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New Ship - Venom

Mac OS X: 10.6 | CPU: Intel Processor | Graphics: ATI Radeon HD 2400 or higher, NVIDIA GeForce 7300 or higher, INTEL HD Graphics 3000 or higher

by Andrew Lennox

The Anti-gravity racing genre is an interesting and exciting subset of racing games that has been lost in recent years. While Wipeout on the Playstation platform still has its dedicated fans, on other platforms such as the Mac, there hasn’t been a game in this genre in many years. However, with CoreBreach the developers at CoreCode are trying to bring anti-gravity racing back to the Mac platform.

Wipeout Clone?
When you start your first race in CoreBreach, it becomes immediately apparent that it is very similar to Wipeout. So, when I was about to start writing this review, I picked up Wipeout Pulse for PSP (Demo Version) to compare the games. The only major difference I could find was the attention to detail. While both “get the job done” in terms of racing, the team that created Wipeout does seem to have paid more attention to style and overall experience in comparison to CoreBreach. This is no doubt because the developing environment behind a major PSP title is quite different from that of an independent Mac title. Even though it is a clone it must be said that it is the only game of its type on the Mac platform. That in itself makes it fantastic creation even though it might have a similar look to the well-known Playstation franchise.

Believe it or not there is a story. Every few races a screen full of text pops up telling you the situation. In all honestly, I really don’t care about the story in a driving game. I just want to race. Even in big titles such as Need for Speed and the previously mentioned Wipeout, the story just seems like it's tacked on without much care. But, for those out there who like to know why they are racing against these random people, the short story at the beginning of every race is there for you.

The developers for CoreBreach have taken a different route, in terms of art-style, to many games on the market today. Instead of going for the classic “realism” look, CoreCode decided to go for the cel-shaded approach. This is probably a good thing as trying to make your game look as good as a AAA title for a much smaller price would have been a tall order for this small company. In the end I think this game has a unique character because of the art-style. Kind of retro in some cases. Each track has a colour theme to it as well as some moving elements. These in combination with each other create fun and exhilarating tracks on which to humiliate your enemies.

The controls are basically your average arrow keys and spacebar, and that’s it. Why does this need a comment? Because when I came to pickup and play CoreBreach I didn’t have to think about what to do. I just used my common sense and I was ready to play. And that is great control design in my opinion. The less buttons I have to worry about the better.

Besides the simplicity of controls, each player will have to get used to one key aspect of anti-gravity racing. That is the absence of brakes. This can be a major annoyance on your first couple of tries. But after a while you get used to controlling your acceleration rather then relying on your brake. Once you master that, only your opponents get in your way to victory.

There are blue boxes scattered around the track with seven different weapons possibly inside them. Without going into too much detail, the choices include classic missiles, bombs, mines and speed boosts. All these items give you a little advantage and introduce strategy into dominating your opponents. The only problem I had with the weapons was the lack of a lock-on system. Because of this the missiles you have must line up just right in order to cause any damage at all. Besides the missiles the other weapons are well executed and work brilliantly.


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