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Publisher: Aspyr Media    Genre: Simulation    Expansion For: The Sims
Min OS X: Not Supported    CPU: G3 @ 233 MHz    RAM: 64 MB    8x CD-ROM    Graphics: 800x600 @ 16-bit


The Sims: Livin' Large
January 19, 2001 | Josh Jansen
Pages:123Gallery


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How to Kill a Sim
There are many ways to kill a Sim. They are similar to humans in many respects: They need human contact, food, sleep, shelter and a sense of worth to survive. To deprive a Sim in one or many of these categories can help to destroy a Sim. If you wish to keep a family and a house but terminate one subject, just move the target family out of the house and into an empty lot, and isolate the target subject using walls, etc.

Method #1: Deprivation of Food
All Sims need food to survive. Some Sims need or want more food than others, but that is unimportant. Simply remove both the access to food at home and via phone. This can be easily done by forcing a Sim to move to a certain place on the property, then building walls all around the Sim. In a few days, the subject will be dead of starvation. Consuming a Green potion is a good start to this process

Method #2: Drowning
Sims love to swim. This can be taken advantage of easily. Force the Sim to use a pool, then simply sell the ladder. The Sim will succumb to exhaustion and eventually drown.

Method #3: Immolation
Fire is a powerful force, both in the real world and in the fake world. By harnessing its power, one can cook food, provide pleasure, launch rockets, even heat or power a home. It can also terminate quickly and efficiently. Set up a small room with your Sim in it and plenty of flammable objects such as chairs made of wood, etc. and a rocketry set. Make sure the room has a roof and no smoke detectors, then launch a rocket. The rocket should smash down into the floor, and start a fire. Move the subject into the blaze, and the subject will quickly expire.

With the subject terminated, simply move the family or surviving Sim back into the house of choice (in order to avoid ghosts), and allow the replacement subject to woo the family.

All in all, this reviewer thinks that the game is fantastic, and the expansion pack only renews the love you find for it. It's a little on the expensive side for such a thing, but if you have the cash on hand, it is more than worth it.

Pros
• More skins, more stuff, more possibilities, more jobs, more music, more distractions.
• Livin' Large CD can be used as the game CD.
• The original neighborhood has been multiplied by five, allowing for many more homes and households.
• The new chemistry set can be quite a boon if properly abused.
• Even closer to playing God than before.
• New craft station is an easy way to gain mechanical experience and create ... gnomes. The game will buy those gnomes for up to $100 each.

Cons
• The entire set of new objects, skins, patches, etc. should have been a free upgrade.
• Each of the four new neighborhoods is identical to the first one, and the only way to exchange characters and homes is to do an export as if you were bringing them to a new machine.
• Characters cannot interact outside of their home neighborhood.
• When starting a new game after installation, the characters in their homes will be more or less reset in their action, as if a new game was being played or a new plugin was installed, though jobs and relationships remain the same.



The Sims: Livin' Large
Publisher: Aspyr Media
Developer: Maxis
Mac Version: Westlake Interactive


Pages:123Gallery




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