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|  | Publisher: Aspyr Media Genre: Simulation Expansion For: The Sims |  | Min OS X: Not Supported CPU: G3 @ 233 MHz RAM: 64 MB 8x CD-ROM Graphics: 800x600 @ 16-bit |
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Concoctonation Station Section When in the course of gaming events something so useful, so deviously brilliant comes along, one must document it and give credit where credit is due. The Concoctonation Station is, indeed one of those things. You play with it, your logic increases, and the potions you create will change you in myriad ways. Be forewarned — if you overuse the station, a cop will drop by saying that the local school has been complaining about the fumes from your home, and will fine you $500. Your options in this regard are as follows: • Blue: will raise three categories with the exception of "room" to the maximum. The best effect is full energy, hygiene and comfort. • Red: love potion which causes a random person in the neighborhood to fall in love with your character (100 attraction). • Orange: potion of invisibility which causes no one but the player can see that character. It can also make an evil clone of the character who drinks it. Everything done by the clone to others he or she encounters will be recorded as the character's doing. • Green: will drop all categories to near 0 (energy, etc.). Two or three blue potions will repair this damage, assuming you have three stations built and bearing said potions. • Purple: monster potion that turns you into a strange monster who loves to wash his hands and will break everything he touches, as well as paint evil pictures. • Yellow: inversion potion, this causes all the character creation categories (the ones that define your sign) to become the opposite. Fantastic Strategy Create a character with 0 in each category in the character creation section. Don't put anything in there — trust me, you won't be needing it. You will have no astrological sign, meaning, of course, that you are a spawn of evil and an other-worldly being (the cool part isn't even that!)Start off in a small one-bedroom place with the following: a bed, a fridge, a table, a bookshelf, a mirror, a toilet, a sink, a chair, a phone, a chessboard or a telescope or just the Concoctonation Station, a bench press, an easel, a couch, a counter, a security device, a smoke detector, a television, a stove, a shower, a dresser, a bed and a desk. Make certain that you have the Concoctonation Station. You will have plenty of cash for this experimentation, so don't worry about that. You can even spare more money to furnish the place so that your character likes his surroundings. Begin, after building your tiny home, by reading up on cooking. You do not want to burn your tiny place down when feeding yourself. After you have at least two ticks on cooking, begin using the Station. Drink only red and blue potions if you come across them, and sell the station and buy another one if you get anything else. If the place explodes just repair it. Keep playing around until you get a Yellow potion, then down it like a shooter. BAM! Your character, previously scratching himself and belching and leaving trash all over the place, is now the model of elegance and comportment in the world of the Sims. You can do whatever you want to whoever you encounter — you are Casanova. Jobs will fall into your lap, people will swoon when you enter a room (not really). Everything you do, you will do well when you learn everything you can learn. Women will want you, men will want to be you. Enjoy. This works with any sex or skin tone or costume, of course. You may even want to duplicate the character you have now, steal your other character's bride/ family or kill off your other inferior character and move in as a replacement (which leads me into my next section). Friendships will have to be reinstated, but that will no longer be a problem.
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