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Genre: Adventure & RPG
Min OS X: 10.4    CPU: Intel @ 1500 MHz    RAM: 256 MB    Hard Disk: 200 MB


Din's Curse
October 22, 2010 | Ted Bade
Pages:12Gallery


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Intro Screen
Din’s Curse from Soldak Entertainment is a sword and Sorcery based role playing adventure game. It is complex in a way that might appeal to a true D&D(tm) nerd, offering many ways to grow your character, a questing system that includes losses for not completing the quests, and a somewhat detailed system of interacting with NPCs.

In this game, instead of being a hero wandering in to save the day, you have, in a previous life, annoyed the god Din. Because of this, the only way to get back on his good side is to perform a bunch of quests and tasks and gain reputation. However, since you are known to be a slacker, failing to complete a task, (a relatively easy thing to do) causes you to lose reputation, digging you deeper into the realms of Din’s wrath! When you achieve a reputation level, you are awarded with a gift of some valuable item.

Players familiar with Diablo II, or Soldak's previous offerings (Depths of Peril and Kivi's Underworld), will recognize the gaming engine used in Din’s Curse. While this isn’t necessarily a bad thing, combined with the rough and simple graphics, and a somewhat “game-nerdy” interface, the game has the look and feel of a game from the early 90s.

The character creation and development is somewhat complex. You can choose from the standard RPG fare of warriors, rangers, magicians, and so forth. You can also combine various traits to create a significantly more complex character, which, true to standard RPG rules, will progress more slowly up the two or more paths of development than would a character of a single path. Doing this also means that at each increase in level, the player needs to give some serious thought to how to use the development points. Rather then having a specific tree of development, here you choose from a wide group of abilities. When your character levels you get points to use on new abilities. To gain a new ability or improve an existing one, it costs both the leveling points as well as money.

Game play is pretty standard. Gather a quest, go into the dungeon and fight monsters, and try to complete the quest. But there is a twist, a main goal is to protect the town itself by defeating the denizens of the caves below it. As you fight your way through the caves, the town itself can also be attacked. There is even a chance that you might lose the town. If you do, you are moved to another town and given a chance to try to save it. If you manage to save the town, by defeating all the evil forces, you also move to another town and will gain some valuable item, to help you along. You are responsible for all the quests in a town, even if you don’t choose to accept them. Which means you can lose reputation without even trying!

Towns offer a variety of services such as buying supplies, selling things you find, repairing your damaged equipment and gaining quests. There is even a gambler, in case you want to try your luck. As mentioned above, a town can be lost - This happens if certain NPCs are killed. Luckily, you can use your healing potions and food on them to heal them.

The caves in Din’s Curse are quite treacherous. Monsters are everywhere. It seems that they can somehow appear behind you, even though you might have cleared those areas as you pass through.



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