Strategy & War
|Star Wars Galactic Battlegrounds: Clone Campaigns|
September 30, 2002 | Michael Phillips
If Star Wars Episode II: Attack of the Clones delivered on anything, it was insane amounts of sci-fi action. My eyes were proverbially glued to the movie screen during the film’s epic battle at Geonosis. All of those lightsabers whizzing about, droids armed to the teeth, blaster bolts flying everywhere and the clones, my God, the clones, made me giddy as a nerdy school girl. Some may criticize the story, but Episode II delivered in the action department… in spades! If only there was a way to combine the thrill of the grandiose battles from Episode II with the fun of gaming on my Mac… If only I had access to the Star Wars Galactic Battlegrounds: Clone Campaigns expansion pack.
Until recently, the previous was but a wish for me. However, thanks to the Jedi Knights at Aspyr Media, I’ve had the chance to take Star Wars Galactic Battlegrounds: Clone Campaigns (SWGBCC) on a test mission. Adding new units from Episode II, two full Episode II related campaigns, new combat locations, a wider array of unit upgrades and enhanced graphical effects to the original, Clone Campaigns is shaping up to be one Star Destroyer of an expansion pack.
I Will Create a Grand Army of the RepublicStar Wars Galactic Battlegrounds: Clone Campaigns will add vast amounts of gameplay to the original Galactic Battlegrounds. The most noticeable additions being the two new story-based campaigns and dozens of new military units.
In campaign mode, players will take the helm as a key figure from either the Galactic Republic or the Confederacy. Depending on the faction chosen, players will be presented with a different story and challenges within. Each campaign shall feature six missions that take place just after the events of Episode II. Six missions each may not seem like much, but trust me, players won’t be disappointed. Campaign missions will be detailed, requiring that multiple objectives be completed before the player may advance.
For example, in my personal favorite Confederate mission, the objective was to guide the Dark Jedi, Sev’Rance Tan and her small band of troops to the palace of a powerful Hutt on Tatooine. After fighting through vicious Sand People and shifty Jawas, I arrived at the Hutt’s palace in order to “convince” him to give up some information about a secret weapon being developed by the Republic. As everyone understands, Hutts aren’t known for sharing something for nothing, thus it is agreed that in exchange for the desired information, Sev’Rance Tan and her troops will sack a nearby Republic outpost. Missions in SWGBCC will play more like interactive stories than standard RTS fare.
The Republic campaign will also be sure to interest players. For instance, one such campaign mission will throw players right into the middle of the epic battle at Geonosis. I found this mission to be quite thrilling. As I directed my own force of Clone Troopers and Jedi Knights, computer controlled allies and enemies decimated each other on field of battle. The entire mission played just like a scene out of the movie, with droids marching about, blaster bolts flying every which way and massive mech units exploding into brilliant flames. The campaigns in this expansion pack should definitely keep players in Star Wars heaven.