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Publisher Aspyr Media | Genre Adventure & RPG | Release Date 7/17/2001 | Status Available |
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Visually, the look of Alice is obviously much more inspired by the illustrations of John Tenniel (which were part of the first printing of Wonderland) than by the Disney version of Alice. Pervaded by a dark, sinister atmosphere and a somber palette, the levels of Alice are a twisted maze of… well, mazes. Varying from claustrophobic rooms to vertigo-inducing castles in the air, the levels all have a dynamic, inhabited feel which is created by animated characters and lots of ambient sound. Music plays a minor role in the game, but the few strains that echo in the background only add to the creepy atmosphere.`Twas brillig, and the slithy toves… American McGee’s Alice is a nightmarish interpretation of a literary classic which attempts not only to push 3D gaming in new directions but to meld the disparate worlds of puzzle/adventure games and action-focused shooters. Mac gamers have a lot to look forward to with this title, for not only will it feature the cutting edge of Macintosh platform technology (it will be Carbonized for OS 9 and Mac OS X, and enhanced for EAX sound) but it will be a truly new type of game, certain to bring a fresh experience to even the most jaded consumer. The game itself should go ‘gold’ within the next several weeks, and be in stores in July if all goes well, published by Aspyr Media. For more information, follow this link to the (quite creepy) Alice web site, or visit the official site on Lewis Caroll for a huge number of resources on his life, his work and the other works he has inspired. Full texts of all his works and poetry and images of Tenniel’s illustrations are also available.
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