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Publisher
Aspyr Media
Genre
Action
Release Date
5/14/2004
Status
Available


Call of Duty
April 27, 2004 | Casey Carbonneau
Pages:123Gallery


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Multiplayer here shines, too. Call of Duty has quickly seated itself at the top of the ‘must play list’ on our LAN (especially because of its Mac-to-PC compatability). The multiplayer maps are fun with good hiding places, bunkers, hills, and broken down buildings. You have quite a few options at your disposal when it comes to Multiplayer, most notably something called 'Killcam.' Think of ‘Killcam’ as an anti-camper weapon. Basically what it does is show you, after you die, the screen of the person who killed you. You get to watch them sneak up behind you, or peak out of a window, or lob a grenade into your bunker, or whatever they did to own your hopeless noobness. It is a nice touch in that you can see where a person is camping, and it is just generally funny to watch your friend (or complete stranger) take potshots at you out of a window. Another favorite option of mine is the fact that you can ban sniper-rifles. This makes the games more interesting as you can still zoom with a regular rifle or machine gun but not nearly as well. There are a few types of multiplayer, from straight-up Deathmatch to a King of the Hill varient, to escaping from enemy territory (basically 1 Allied soldier in the midst of 10 Axis soldiers).

The weapons are done nicely and are well varied. You can only carry two weapons at once (usually one rifle and one assault rifle), besides your sidearm and any grenades. In multiplayer you start out with just the weapon you choose, a sidearm, and one grenade, though you can pick another weapon off a fallen soldier. Each weapon behaves, fires, reloads, and feels differently. There is no perfect weapon for any job, and you’ll often find yourself actually switching between a slow-firing, accurate rifle and a fast-firing, inaccurate machine gun depending on how close the fighting is. This definitely isn’t your father’s ‘run around with a machine gun shooting at everything’ game. It takes time to reload, and you’ll have to duck behind a corner to do it if you want to live. Each gun has two firing modes; firing from the hip or aiming down the sights (or if the weapon has a scope, aiming through that). Aiming down the sights is more accurate, but it takes up precious space from your field of view. Oh, and good luck killing anything but a tank with a Panzerfaust (tank-busting rocket launcher).

Call of Duty uses a modified version of the Quake III Engine. Despite being a somewhat old Engine, the graphics were crisp and working. Facial expressions look really good, character models move pretty close to life, and at first look it is hard to tell the Quake III engine is being used at all. Along with the Quake III engine comes a lot of customizability, which is good news to those with Macs on the lower-end of the spectrum. The sounds in Call of Duty are top-notch. You can hear people screaming orders, the whiz of passing bullets, the shouts for help, the quick mechanical sound of a gun reloading, and even the crunching of footsteps in the snow. The sample level of these sounds can be changed too, so lower-level systems can opt to use less processor time on sound in exchange for quality.

Also, it seems that a lot more advanced and impressive event scripting went into Call of Duty. This is especially apparent in the first level, when your initial mission is to set up a radio beacon to direct Allied paratrooper drops. Once the beacon is set up, you get to witness scores of Allied airplanes fly overhead and soldiers jumping out amidst Axis anti-aircraft fire. It is a sight to see.



Pages:123Gallery




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