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BeyondUnreal Interviews Psyonix Studios 6:58 AM | Galen Wiley | Comment on this story
Those anxiously waiting for the Mac release of Epic's immensely popular Unreal Tournament 2004 may want to check out BeyondUnreal's recently published interview with Psyionix Studios. In this exclusive Q&A session, Psyionix's Dave Hagewood gives the low-down on the company's involvement with the game's new Onslaught mode, detailing everything from early concepts of the game to future plans for the company. Here's an excerpt from the article: BU: How was Onslaught originally conceived/What inspired Psyonix to create Onslaught? Was it designed as a stand-alone game?I loved the energy and fast paced action of UT and UT2003, but I couldn’t help thinking the game could become even better with the addition of vehicles. We had just completed a demo of Vampire Hunter that we were promoting to publishers, so we decided to add a couple of vehicles to UT2003 and see where it went. I didn’t start out with any preconceived notions about whether we were creating a simple mod or a total conversion or a stand-alone game. I really believe that made a difference because we were just focused on making it fun. The idea was that if we could make it an absolute blast to play, it would end up defining itself. I’m very pleased to say that is exactly what happened. After just a few weeks of development we started to realize how much potential it had and that was when we officially put the Vampire Hunter project on hold. After a couple of months we had a playable version with prototypes of all the vehicles (two wheeled vehicles, the manta, the raptor, the tank, and the bomber). I remember getting really excited by how much fun it was becoming. Unreal Tournament 2004 for Mac is expected to ship sometime late this month. To guarantee a copy, you can pre-order the game at the IMG Store for only $39.95. As a special incentive, Mac Games CD/DVD and IMG Pro Subscribers can purchase the game for only $37.95. Until then, be sure to check out the interview at BeyondUnreal for more details.
BU Interviews: Psyonix
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