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Monday, May 6, 2002
 

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Ambrosia: pop-pop Update; Bubble Trouble X at FC
8:27 AM | Andy Largent | Comment on this story

Two new updates over the weekend at the Ambrosia SoftwareBubble Trouble as well as the long-awaited action puzzler pop-pop. Those who have been following it will know pop-pop has been in development for a few years now. Based on the classic Araknoid, pop-pop takes the idea to new levels with fun, Anime-style graphics and fast multiplayer action.

The game is currently undergoing the final stages of beta testing, though not without good cause. It seems the past few weeks have brought a major overhaul of pop-pop's performance, so those running any G3-class desktop or notebook should be able to play. Here's a clip:

All G3s should have very nice frame rates - even notebook users who suffer slow ram, slow graphics subsystems and slow disks. It also may very well run fine on sub G3s but I don't have any of those.
Much other work was done - almost all of it either so boring or so specific to the cruftiness that is the worse parts of pop's code that I shall spare you any detailed description. Just know that pop is faster, better, stronger and still fun as all get out.
For more information, read through the rest of the update. Also be sure to check out IMG's recent preview of pop-pop. The hope is to have the title in the final candidate stage sometime this month, but we'll keep on it and let you know about its status.

Other good progress is also being made on the Bubble Trouble X front. The Carbonized version of this shareware puzzler and its editor are now in the final candidate stage. New screen shots are available at its Ambrosia web page, so have a look to see the addictive title running under Mac OS X.

pop-pop Progress Logs
Bubble Trouble X Progress Logs
IMG Preview of pop-pop
Ambrosia Software
Pop-Pop
Bubble Trouble X


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Archives  News  Ambrosia: pop-pop Update; Bubble Trouble X at FC