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Thursday, April 11, 2002
Icewind Dale II Interview
8:09 AM | Eddie Park | Comment on this story

Fantasy game fan site Sorcerer's Palace recently sat down with Doug Avery, Associate Producer for the upcoming role-playing game Icewind Dale II, and have posted the results of their interview online. For those unfamiliar with the Icewind Dale series, the games were spun off from the incredibly popular D&D-based Baldur's Gate RPGs.

The interview covers quite a bit of information, from tie-ins regarding the first game to all the new features and rules being implemented in the upcoming sequel. In regards to the relationship between ID and ID2, the story of ID2 will take place a generation after the original. As the story progresses, ties between the story's antagonists and characters from the original will become apparent to those who have played the first one.

Avery notes that ID2 will also be incorporating the 3rd Edition D&D rule set. This includes skills, feats, and 3rd Edition multi-classing and armor class rules. Avery, when questioned about the poorness of the Druid class in the original ID, adds that Druids will be upgraded to match those from the 3rd Edition as well, making them a more powerful class and a more viable choice for those who wish to play them.

Along with the new rule set, several new races are also being implemented, including the ever-popular Drow:

I am actually playing a Drow too. They're pretty fun, but that day blindness penalty is a real kicker. Their innate abilities make up for it though. The other sub-races that I've had a really great time experimenting with are the Gold Dwarves, Wood Elves and Aasimar. They all have their pluses and minuses and figuring out various combinations for success is a lot of fun.
Those who prefer casting spells to swinging swords should be happy to hear that all major spellcasting classes will have access to spells of up to level nine. Avery, when questioned about the huge number of offensive area effect spells from the original ID, replies that there will be new defensive spells to bolster parties, and gives the stats for Executioner's Eyes as an example:
Level: 9
Range: Caster
Duration: 1 turn
Casting Time: 1
Area of Effect: 15-foot radius
Saving Throw: None

This spell enhances the vision of allies, allowing them to see the hidden weaknesses of all creatures. The divination grants a +4 attack bonus and a +4 bonus to critical hits (if you critical hit on a natural roll of 20, you now critically hit on any roll from 15-20) to all allies within the area of effect for the duration of the spell.

The rest of the interview covers other topic areas, such as the addition of new monsters and dragons, new items, and ID2's focus on combat-intensive dungeon crawling. Those interested in the full read can find it at Sorcerer's Place.

Sorcerer's Place: Icewind Dale II Interview
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