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Friday, February 8, 2002 |
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IMG Reviews Zork: Grand Inquisitor 12:00 PM | IMG News | Comment on this story
IMG has posted a review by Christopher Morin of Zork: Grand Inquisitor, the graphical adventure game from MacPlay descended from one of the original text-based computer adventures. Here's an excerpt: The world of Zork is a rich world that has been developed over twenty years. It started out as a student project at MIT in the late 70s and has grown in history and lore, as has its cult following. You can expect to be more entertained by the game's myriad of mind-numbing puzzles and its cheeky humor much more than you will by the style of game play or the graphics. The real purpose here is for the gamer to overthrow the Inquisition, restore the Flathead dynasty and achieve the level of Dungeon Master; not be overcome and awe inspired by the savvy textures and colors. There are great locations in Zork; they are just not the focal point of the story. The puzzles in Zork are indeed troublesome. Just as many sat dazed for days at the puzzles in Myst, Zork will make even a rocket scientist cry like a baby. I had to keep telling myself to not be too rigid in my thinking. The puzzle at the Flood Gate Control Panel was especially maddening. It is not a pretty sight to see a grown man cry. The ever-chatty Dalboz even expressed his sympathy by observing, "This is frustrating," in a tone that connoted frustration with my stupidity rather than the difficulty of the puzzle. Okay, Dalboz, get yourself out of that lamp and do it yourself! Follow the link below for our full review.
IMG Review: Zork: Grand Inquisitor
Zork: Grand Inquisitor
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