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World of Warcraft Q&A with Chris Metzen 6:00 AM | Sean Smith | Comment on this story
At the European Computer Trade Show, Total Video Games sat down with Blizzard Entertainment's Chris Metzen, creative director of World of Warcraft, to ask him some questions about this recently announced massively multiplayer online role-playing game.
Here's an excerpt from TVG.com's interview:
We are ‘shooting’ for a wider breadth of world where there will be a number of different kingdoms and zones/sub zones to adventure in. We are trying to focus on core quest systems for hard core players, so that if you are the kind of gamer with the massively multi player element that spends 40 hours a week, you’ll be able to join guilds and go on massive extended quests that could take weeks to play.
For the casual gamer as well, you will be able to join the game in your lunch hour or whenever you can and still have a meaningful play experience. You will have any number of tasks or quests, which do not involve that much time. There will always be an element of completion - you will feel that there are things you can accomplish in a short time. The world will be dynamic, constantly changing!
Blizzard's record of releasing only blockbuster games and their unfailing support of the Mac platform are sure to make World of Warcraft one of the more eagerly anticipated titles of 2002.
For the full text of the interview, as well as for IMG's own preview, follow the links below.
Blizzard: World of Warcraft
IMG Preview: World of Warcraft
TVG: World of Warcraft Q&A with Chris Metzen
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft
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