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Tuesday, October 30, 2001
 
Master of Orion III Development Team Interview
10:46 AM | Sean Carton | Comment on this story

Fan site HomeLAN just conducted an interview with several members of the Masters of Orion III team members from Quicksilver Software. Present were designers Alan Emrich, David Craft, and Floyd Grubb, art director Rantz Hoseley, and executive producer Bill Fisher. While they didn't reveal anything specific about the upcoming Mac version, executive producer Bill Fisher did provide some pretty cool details about gameplay and talked about some innovative ways MOO3 will handle huge multiplayer games:

One other cool thing we've done is allow saving and reloading of multiplayer games. This means that it's not necessary to finish the game in a single sitting. With a huge universe, a game of MOO3 could stretch across multiple days, depending on how long everyone wants to play during each session. This allows them to schedule games at their convenience. In addition, because of the way the AIs are set up, it's possible for an AI to take over one human player's position for a time if that human player is not available, managing the empire in his or her absence.
The game designers in the group also provided details about how MOO3's technology tree has been modified to provide (in their words) a "livelier" game, taking a more real-word approach to developing new tech:
The other major change is that it allows us to do some really neat things with the applied technology prerequisites. No longer do all players necessarily have the same prerequisites for the same technology, which helps reflect different species reaching the same goal by different means. In fact, you can't count on having the same prerequisites from one game to the next... which means that science becomes the process of actual discovery that it is in the real world. For players who count on racing up the tech web to get to some favorite item, it's going to be a real kick in the pants... but it'll make for a much livelier game.
All-in-all, it sounds like MOO3 is going to break some major ground in the turn-based strategy game genre! Quicksilver plans to release the game sometime in the first quarter of 2002. For the complete interview transcript, check out the HomeLAN link below.

Master of Orion III Underground Impressions
New Master of Orion III Shots
Master of Orion III Images, Status Update
MOO3 Official Site
HomeLAN's MOO3 Interview
MacSoft
Quicksilver Software
Master of Orion III
Buy Master of Orion III


Other Mac Games News for Tuesday, October 30, 2001

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• Master of Orion III Development Team Interview10:46 AM
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Rogue Spear: Black Thorn Demo for Mac9:41 AM
MacWarcraft III Q&A9:35 AM
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Custer Has a House Party7:53 AM
Mac Torque Beta Begins7:53 AM
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View all of the Mac games news for Tuesday, October 30, 2001 on one page

Mac Games News for Monday, October 29, 2001

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Vendetta - New Mac OS X-Only Title?9:40 AM
Giants: Citizen Kabuto Ships for OS X9:30 AM
Aspyr Ships Elite Force Expansion8:12 AM
Handheld Crystal Quest Available8:10 AM
Cocoa Oni Test Released7:29 AM
Championship Manager 01/02 Demo Released6:00 AM
IMG Seeks New Senior News Editor, Reporters6:00 AM
Mac Dark Age of Camelot a Possibility?6:00 AM
MacGamer Previews NOLF6:00 AM
Myth III Mac In "2-3 weeks"6:00 AM
Update on OS X Unreal Tournament6:00 AM
Wolfenstein Development Diary6:00 AM
 
View all of the Mac games news for Monday, October 29, 2001 on one page


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