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Updated Rune Patch Will Fix OpenGL 8:48 AM | Andy Largent | Comment on this story
Westlake Interactive's Mark Adams recently posted to Usenet about the recent 1.07 patch for Rune. Though OpenGL support was added, those who installed the patch will notice it isn't a selectable feature in the list of 3D renderers. Mark explains a new patch will be released soon to remedy the problem: Ack. Somehow the final build I did of 1.07 had one of the GL build flags turned off, so its not connecting internally with the GL code. I'll do a 1.07a patch to hook this back up, which should be available realtively soon. We assume the 1.07a patch will just be the application and therefore much smaller than the full 1.07 download.
In other Rune 1.07 news, Mark has also visited the IMG forums to explain the new EAX enhancements made in the update. Here is a quick way to make sure it's recognizing your Sound Blaster Live! card:
Check the rune.log file for a line "EAX initialized", if that shows up it is finding the card. The levels are pretty variable as far as reverb properties- some have a few, some don't have any. What Mark means is that the EAX environmental effects (reverb, echo and other ambient effects) don't show up automatically -- developers have to "tag" levels with the appropriate code to make EAX work. If you don't notice a difference with EAX, try another level or area of the game. Obviously this only applies to those of you with Sound Blaster Live! cards installed.
Download 1.07 Patch (33MB)
Rune EAX Forum Thread
Westlake Interactive
Gathering of Developers
Human Head Studios
Westlake Interactive
Rune
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