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Combat Mission 2 Details, Q&A 6:00 AM | Andy Largent | Comment on this story
GameSpot has posted a very interesting new interview with Big Time Software's Charles Moylan, discussing the upcoming war sim Combat Mission 2: Barbarossa to Berlin. This is a sequel to the original game which won much acclaim for its 3D graphics, turn-based action, and historical accuracy. The company being an independent developer and only selling the game online makes their success even more impressive.
Combat Mission 2 looks to take on the even larger Eastern Front of World War II from 1941 to the end of the war. The game will feature improved graphics, hundreds of vehicles, and a few gameplay tweaks. Here's an excerpt about the new graphics:
GS: The importance of graphics is sometimes a heated topic of debate among Combat Mission fans. What sorts of graphical improvements will we see in Combat Mission: Barbarossa to Berlin, and how do you balance improvements in that sphere versus others?
CM: We're using the same core engine from Combat Mission, but this time with higher-resolution 3D graphics textures. The average person's 3D hardware has advanced since we released Combat Mission, so we want to take advantage of that. Still, the game is automatically scalable and will even run an 8MB card (though we recommend 32MB), so we won't leave people behind.
We're also planning to add some graphical touches that will give some more "height" to certain terrain types, improve some of the flash/fire graphics, and more.
Considering the original game ran on bare-minimum 3D hardware, it will be intersting to see how this sequel will look. For much more info on the title, be sure to head over and read through the rest of the interview. And if you want more on the original, check out our review of Combat Mission, which has one of the highest reader review averages of any title (9.21/10) so far.
Download Combat Mission Demo
Combat Mission Interview at GameSpot
IMG Review of Combat Mission
Battlefront.com
Combat Mission
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