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Control Command Escape Reviews Civ V: Brave New World 6:00 AM | Cord Kruse | Comment on this story
Control Command Escape has posted a new review of Aspyr Media's Civilization V: Brave New World. The second expansion pack for Civilization V introduces international trade and a renewed focus on culture and diplomacy in addition to nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements. Even more fun is the new Archeologist unit which can excavate former battle sites for artifacts to generate Culture in your museums. Every time I sent an Archeologist into a rival’s territory to return with an artifact I found myself saying “This belongs in a museum!” á la Indiana Jones. The archeologist, together with great artists, musicians and writers, who are generated by your cities in the same way as generals and engineers, can create great works to hang in your museums and chapels. These generate your Tourism which, unlike Faith points, cannot be spent on new units, but instead spreads to your neighboring civilisations. If your Tourism outclasses a rival then you can become the Dominant culture in their civ; once you’re the Dominant culture in all civs then that activates a Culture victory. Having Open Borders treaties and extensive trade networks also help spread your Culture around the globe. You only really need to aggressively pursue these great works if you’re after a Cultural victory but it’s worth generating Tourism to defend against your neighbors efforts. Either way it’s fun to play curator with the great works, trading them with enemy empires and switching them around museums and churches to create a collection of masterworks and harvest the most Culture points. Read more at the page listed below.
Control Command Escape: Civ V Brave New World Review
Firaxis Games
Aspyr Media
Civilization V: Brave New World
Buy Civilization V: Brave New World
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