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Thursday, January 5, 2012
 

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Psychonauts Analyzed
6:00 AM | Cord Kruse | Comment on this story

Mac|Life has published a new review of Double Fine's Psychonauts. Brought to Mac in partnership with TransGaming, the action adventure title follows the story of a young psychic named Razputin on a quest to join an elite group of international psychic secret agents. Mac|Life gave the game a score of 3.5 out of 5.

From the review:

As expected, it’s an oddball tale, and while the real-world campgrounds serve as a home base, much of the action takes place inside the twisted minds of advisors and other deranged folks. As such, you’ll face scenarios as diverse as battling through a military war zone, leading a rebel (fish) charge as a giant monster in an underwater metropolis, and stealthily sneaking through an idyllic suburban neighborhood while enemy agents pose as repairmen and spout hilarious quips.

The adventure blends platform-hopping navigation with the initial ability to toss psychic punches at foes, but quickly throws more focus onto Raz’s burgeoning array of special powers, including fiery attacks, using his mind to toss items at foes, and even the ability to briefly turn invisible. These psychic skills are regularly called upon during the lengthy missions, and are used for everything from attacking enemies to sneaking around and solving puzzles, giving the game a startlingly original and very unique feel long after its debut.

Click on the link below to read more.

Mac|Life: Psychonauts Reviewed
TransGaming
Psychonauts
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