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Wednesday, November 2, 2011

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IMG Previews Trine 2
6:00 AM | Cord Kruse | 1 comment

Inside Mac Games has published a new preview of Frozenbyte's upcoming Trine 2. The new title will once again center around the adventures of knight, thief, and wizard heroes as they work to solve physics based puzzles and unravel an epic mystery.

A snippet from the preview:

If you thought the first Trine was an endless display of eye-candy, Trine 2 almost makes the first game look ugly, which is an impressive feat indeed. The environments are several times as lush and detailed with all sorts of striking colors, hues and details everywhere. Cluttered city streets and rooftops, stunning jungles overrun with vegetation and huge mountains framing the distance, even spooky old temples that crumble with age. The first game was never lacking for variety, but Trine 2 goes even farther with an endless stream of variety and detail and you aren't sure if you want to stay put and gawk at everything or keep going to see what's next.

The environment isn't just there to look at however, clever new puzzles make great use of the natural objects and physics of the world. You might have to levitate a plank of wood under a waterfall to get the water to run onto the ground, to then grow a plant which allows you to access a higher area and move on. Other new mechanics such as gusts of steam, bubbles that you can ride or plant projects that must be deflected with the knights shield are also on display, and combining these new elements with your characters' skills and abilities makes for more satisfying puzzles and progression. The original Trine never really had me stumped at any point, but within the first 2 levels of Trine 2 I was given pause on more than one occasion before I figured out what I had to do to move forward.
Read more at the page below.

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IMG Previews Trine 26:00 AM
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