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Tuesday, August 9, 2011
 

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Developing Darkest Of Days
6:00 AM | Cord Kruse | Comment on this story

Virtual Programming has added a new interview feature to its company blog. This time VP's Brad Cook interviewed Mark Doeden, Andres Reinot, and Jeff Russell about development of Darkest of Days. The first person shooter follows the adventures of Alexander Morris, a soldier who must hop through time to protect specific people at key points in history in an effort to preserve the space-time continuum.

“With time travel on the table, our dreams for what the project was going to be easily ran wild,” Doeden says. “We had one rule from the very start: no World War II. The market was so saturated with World War II games at the time, we knew we didn’t want to touch what was already well done, and done all too often. With the format already decided on, a first-person shooter, we knew we had to keep our focus on events that would easily cater to the classic appeal of combat with firearms.”

He continues: “Eventually we culled the list down and went with five atrocities that we felt most of our consumers would relate with, but had not yet experienced in a video game. We’ll be honest, those five time periods were also what we, ourselves, wanted to experience in a video game. Taking an assault rifle into ancient Rome was something not to be ignored.”

Head over to the link below to read more.

VP Blog: Darkest Of Days Interview
Virtual Programming
Darkest of Days
Buy Darkest of Days


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