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Civilization V: System Requirements, Dev Diary 6:00 AM | Cord Kruse | 1 comment
Aspyr Media has released some new information about the upcoming Mac release of Sid Meier's Civilization V. In recent GameAgent NonBlog postings the company revealed the game's likely system requirements and a dev diary detailing the unique challenges faced by Aspyr's development team. Expected Minimum Product Spec Requirements:- Operating System: 10.6.4 (Snow Leopard)
- CPU Processor: Intel Core 2 Duo (Dual-Core)
- CPU Speed: 2.4 GHz
- Memory: 2 GB RAM
- Hard Disk Space: 8 GB
- Video Card (ATI): Radeon HD2600
- Video Card (NVidia): Geforce 8600
- Video Memory (VRam): 256 MB
- Media Required: DVD-ROM (Physical, boxed copies only)
- Peripherals: Macintosh mouse and keyboard
Dev Diary: Civilization V on the PC was a significant rewrite of Civilization IV. The GameBryo rendering engine and ScaleForm UI engine were replaced with all new Firaxis code, the Python scripting was replaced with Lua, Fork and Granny middleware were integrated, D3D Effects was replaced with a new Firaxis system, etc. Much of our experience porting Civilization IV Mac has been of little use predicting issues that we will encounter with this port. Additionally, RapidXML middleware is used for parsing XML assets, replacing the MSXML-based code in Civilization IV Mac. This has helped in avoiding the significant challenges we encountered simulating MSXML in Civ 4. Fonts are supported directly in the Firaxis renderer using their own XML-based font format, which again has helped in avoiding the difficulties with font metrics that we encountered with Civ 4. Check out the links below to read more.
GameAgent NonBlog: Civ V Dev Diary
GameAgent NonBlog: Civ V System Requirements
Aspyr Media
Civilization V
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