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Thursday, September 9, 2010
 

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IMG Reviews Defense Grid: The Awakening
6:00 AM | Cord Kruse | 1 comment

Inside Mac Games has posted a new review of Defense Grid: The Awakening from Virtual Programming. The tower defense game features 8-10 hours of storyline, 20 unique maps, a variety of tower types, and 15 different types of enemies.

Here's an excerpt from the review:

On the gameplay side, there are plenty of the set pieces you'd usually find in a tower defense game. Enemies come from a set starting location, head towards a set ending location, and you build large groups of turrets in an attempt to force the onrushing hordes into a choke point where you can deal with them easier. The "mazing" that's common in most of these games isn't really all the way there, though. There are a few levels which allow you to adjust the running patterns of enemies somewhat, but the blocks and mazes are restricted to a few spaces on each level. On quite a few of them, the spaces are completely detached from the path and you're just placing them to deal as much damage as you can. Not that that's necessarily a bad thing in this case. It just refocuses the traditional mazes and traps to creating the ultimate doomsday apparatus, with slowdown, area of effect, invisibility sensors, and dozens of damage-dealers just waiting for the chance to unload.
Read the full article at the link below.

IMG Reviews Defense Grid: The Awakening
Virtual Programming
Defense Grid
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