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Monday, December 14, 2009
 

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Osmos Comes To Mac
6:00 AM | Cord Kruse | 6 comments

Hemisphere Games and Macgamestore.com have announced the release of Osmos. The game features unique, physics-based gameplay, and challenges players to grow their "mote" by absorbing smaller motes. Osmos includes 47 levels, unlockable content, the ability to play random versions of any level, and a soundtrack featuring the music of Loscil, Gas/High Skies, Julien Neto, and Biosphere.

A Seumus McNally Grand Prize Nominee at the 2009 GDC Indepedent Games Festival, selected as a PAX 10 finalist, winner of two IndieCade awards including "Best in Show", and winner of the D2D Vision Award, OSMOS for Mac is now available from the Macgamestore.com website for only $9.95.

OSMOS features unique, physics-based gameplay. Propel yourself by releasing matter to move; grow by absorbing other motes that are smaller than yours. But be careful! Your own mote shrinks as you propel yourself. Confront attractors, repulsors and intelligent motes that have similar abilities and goals as you.

Progress from serenely ambient levels into varied and more challenging worlds. Enjoy the beautiful visuals and a minimalist, electronic soundtrack featuring the sounds of Loscil, Gas/High Skies, Julien Neto, Biosphere and more.

Additional Information:
  • 47 levels, plus unlockable bonus content: New challenges await with level types, mote types, achievements, puzzles and more
  • Procedural generation: play random versions of any level
  • Osmos is 100-percent DRM and region free

About Hemisphere Games:
Hemisphere Games was established in 2007. The core Osmos team is comprised of Eddy Boxerman, Dave Burke, Kun Chang, and Andy Nealen; Aaron Barsky did a great job with the Osmos Mac port. Previously Boxerman was at Ubisoft Montreal where he worked on the Splinter Cell franchise, and Burke was an Unreal Engine programmer at Epic Games.
Osmos costs $9.95 and requires Mac OS X 10.4.11 or higher. A demo version is also available.

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