Avernum 6: September Update
6:00 AM | Cord Kruse | Comment on this story
Jeff Vogel, in a recent post on the official forums for Spiderweb Software, has offered a few more details about Avernum 6. The final installment in the long running Avernum/Exile fantasy RPG series will bring the games to an apocalyptic ending, wrapping up storylines for the land and its popular characters.
Things are still looking on track for a late November release for Macintosh. It's a huge world, but I'm almost done with it. I'm getting pretty exhausted, but I'm still kicking out a lot of cool, elaborate dungeons.Visit the page below to read more.
Spiderweb Forums: Avernum 6 September Update
(For example, I just spent 2 days on an encounter where you escort a band of soldiers through caves infested with gremlins. Rest assured you will face a wide variety of peculiar and lethal practical jokes.)
The structure of the game is an overarching storyline, alternating with going out and putting out fires in most of the major locations in the series. Each of these semi-optional quests (you only have to do so many) is very elaborate, with lots of cool scripting, characters, and enemies.
Of course, there are also multitudes of optional dungeons, quests, and so on. The tradition of big Avernum games continues. And the demo is unusually large too. Probably not good for business, but it just works out that way sometimes. :-)
A beta tester decided that his day wouldn't be complete without going out and unnecessarily panicking everybody, so he wrote that there is a harsh requirement to have food in the game. This is not true. I actually was in the process of strongly dropping the food requirement. You need food every once in a while to remind you what is happening in the world, but this will not be something people will find a hassle.
Finding food is tough for most Avernites, but it won't be hard for you. Unsurprisingly, the brigands and bad guys you are hunting tend to be the ones who are hoarding the food.
And the ending for Avernum itself is now written. It's, well, it's a very "me" sort of ending, bittersweet, neither triumphant nor utterly disastrous. (Assuming, of course, you don't try to wreak havoc.) I'm really happy with it.
Recent Mac Games News
Thursday, September 24, 2009
Wednesday, September 23, 2009
Tuesday, September 22, 2009
Monday, September 21, 2009
Friday, September 18, 2009
Search for other Mac games news stories or browse our Mac Games News Archive.