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Two Worlds II: Motion Capture, Player Workshops, Interview 6:00 AM | Cord Kruse | 6 comments
A new Two Worlds II newsletter is now available for download. The newsletter features an interview with Mirek Dymek about factions in the game, information on player built workshops, a discussion of the game's motion capture technology, and a description and pictures of the savannah environment. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline. AP:Can you tell us more about the factions, Mirek? Mirek: There will be five different main factions in the game. Three are official and easily found - but the other two operate in the underground and the player will have to infiltrate it to find them. Players can freely decide the faction they want to belong to - but each group has its own individual quest and reputation system. In the Single Player mode, the player can become the head of a particular faction. AP: Just how big will the world really be? Mirek: Technically, the new part of Antaloor has an area of around 60 km2 - but size isn't our main priority, we want to fill every area with realistic life. We want the player to come across a new and interesting location every few minutes - a location that has its own story to tell. We don't think much of automatically-generated content. AP: How can we expect the NPCs to behave? Mirek:The towns in Antaloor are inhabited by many individual NPCs, each of whom goes about his or her own daily routine and behaves accordingly. This means that they make a decisive contribution to the social gameplay components. For example, the player can give beggars money to get information, or he can cause uproar in a busy market and try to rob the market stalls in the confusion - but behavior like this will be punished if they discover the culprit. AP: Will anyone be able to accompany the player on his adventures? Mirek:Yes, we've included this feature too, in response to players' requests. A hero can now hire mercenaries to accompany him. And if he has the relevant skills, he can also create creatures that will support him on quests for a time. Read more at the link listed below.
Two Worlds II Newsletter
Two Worlds II
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