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Braid Creator To Develop New Puzzle Game 6:00 AM | Cord Kruse | 3 comments
In a blog post Jonathan Blow, developer of the unique Braid puzzle title, recently posted an ad for a 3D Environment Concept Artist. The posting sheds some light on Blow's next game, a puzzle exploration title described as "philosophical, and quiet, and is being made for reasons other than crass profit motive." Because the team is small, your work will be a large influence on the look of the final game. The team is run by the designer/programmer of the critically-acclaimed game Braid; the team is fully-funded and pay is high. Remote work is a possibility, but the ability to meet regularly in San Francisco is preferred. The ideal candidate understands the nuances of storytelling via environmental cues and has a good feel for the use of color and lighting. Please have a convincing portfolio, good traditional art skills and the ability to self-direct, working without micromanagement. The majority of the portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands. Check out the rest of the listing at the link below.
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