 |
Candy Crisis Becomes Open Source Project 8:14 AM | Cord Kruse | Comment on this story
John Stiles' colorful Candy Crisis, a color matching puzzle title, has been released as an open source project. The full source code is now available for download at the new SourceForge site for the game's code. The code is in uncompiled format and as such is not in playable form. On Macworld's forums Stiles talks a bit about the move to open source and future plans for the project. Just so everyone knows the state of things: - I am still setting up the SourceForge repository. I'm not done uploading stuff yet! As you can see, the sourceforge-based web site is still half-operational and candycrisis.com still points to the old third-party web page. - There will be downloadable binaries in the near future. - I will also be releasing the source code to an SDL port which compiles and runs on Windows. - I will probably also be releasing an Xcode-based Mac version which will probably use SDL or an SDL-like library. It is running now but it's got a few bugs--some mine, some in SDL--and its performance isn't great. I haven't decided whether I want to fix SDL or jettison it on the Mac. I might end up uploading it "as-is" and then fixing it later. - The source code that is up now is just a snapshot of the released version, so it still has "register now!" dialogs and stuff like that. It's free, honest. You won't have to register. I *will* be accepting purely voluntary donations; the sourceforge page has a link to donate if you're so inclined. This won't unlock anything new in the game... it's just something you can do if you like the game and want to say thanks. Candy Crisis was written in C, using SDL, SDL_image and Fmod. It was originally developed for the Mac and was also ported to Windows. For more information check out the links below.
SourceForge: Candy Crisis
Macworld Forums: Candy Crisis Open Source
John Stiles
Candy Crisis
Recent Mac Games News Thursday, November 3, 2005 Wednesday, November 2, 2005 Tuesday, November 1, 2005 Monday, October 31, 2005 Friday, October 28, 2005
|
Search for other Mac games news stories or browse our Mac Games News Archive.
|
 |