IMG Archives
Archives  News  Robert Duffy Talks Doom 3 Settings  

Tuesday, July 27, 2004

Click to enlarge
Robert Duffy Talks Doom 3 Settings
10:32 AM | Chris Stein | Comment on this story

Robert Duffy, a programmer working on the upcoming first person shooter DOOM 3, has made an update in his .plan file detailing some of the technical aspects involved in the development of Doom 3. The update contains information on the hardware needed to play the game at different texture settings, and also describes the software and hardware used in development of Doom 3, as well as detailing the amount of VRAM needed for each texture setting.
Heres more from the update

To put things in perspective, most production levels in DOOM 3 contain more media assets than all of Quake 3: Arena. When we started working on the memory foot print, our goal was a 256MB system. In most cases loading up an area of the game on a 256MB system works fine, the problems arise when you start to transition from one area to the next ( successive map loads ). Memory fragmentation starts to really work against us and it ultimately made it just not feasible for a reasonable play experience to support 256MB.

Two basic options make up the quality levels, sound diversity and image fidelity.

Sound diversity is effectively how many sounds we support per sound shader for a given "sound". There may be for instance, 7 different "bullet striking the wall" sounds for a given bullet. In low quality, we only use one sound for this vs randomly choosing between one of the seven available. When we started on memory optimization, most levels used between 80 and 100 megabytes of sound data. We made the choice to move to .OGG for quite a few sounds which effectively removed the problem for us.

Image fidelity is dependent on what quality level we load the textures at.

DOOM 3 recently went gold and is due for an August release on the PC, with a Mac release to be following shortly. You can read the rest of the update at the link below.

Robert Duffy's .plan file
id Software
Buy DOOM 3

Other Mac Games News for Tuesday, July 27, 2004

• Robert Duffy Talks Doom 3 Settings10:32 AM
IMG Store: 10 Percent Off All Orders Returns9:53 AM
Blizzard on Simultaneous Development8:21 AM
Feral Releases Enemy Engaged Guide8:21 AM
RPG Minions of Mirth for OS X8:21 AM
View all of the Mac games news for Tuesday, July 27, 2004 on one page

Mac Games News for Monday, July 26, 2004

Marathon Scenario 'Eternal' Released12:05 PM
Spider-Man 2 Headed To Mac9:52 AM
IMG Interviews Aspyr's Ted Staloch9:20 AM
Apple Posts Homeworld 2 Trailer7:36 AM
Blizzard Chronicles World of Warcraft PvP Battles7:36 AM
OpenGLide Update Fixes Falcon 4 Issues7:36 AM
SkyFighters 1945 Comes to OS X7:36 AM
View all of the Mac games news for Monday, July 26, 2004 on one page

Recent Mac Games News

Friday, July 23, 2004
Thursday, July 22, 2004
Wednesday, July 21, 2004
Tuesday, July 20, 2004
Monday, July 19, 2004

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Robert Duffy Talks Doom 3 Settings