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Tuesday, May 25, 2004

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GarageGames Torque Shader Interview
8:16 AM | Eddie Park | Comment on this story

HomeLAN Fed has posted the results of a interview with Jay Moore of Garage Games, with the focus being on GG's upcoming Torque Shader Engine. An extension of their popular Torque Engine, the TSE looks to provide a wealth of graphics functionality as well as ease of use.

One of the topics discussed include what the early adopter's release of the TSE will have:

  • Glow and Refraction buffers
  • CustomMaterial interface so more advanced programmers can write their own shaders in addition to our procedural system
  • Bumpmapping
  • Texture animation
  • Detail mapping
  • Cubemap support (including dynamic cubemaps)
  • Specular lighting (per pixel on 2.0 shader hardware)
  • Textured fog layers
Moore adds that the full release will include features such as OpenGL support and shader driven water.

For those looking for more simple comparisons, Moore mentions that the full release of the TSE will go far beyond the Quake III Engine's capabilities, and be "close on the heels of Unreal 3's next generation graphics technology."

Torque Shader Engine Interview

Other Mac Games News for Tuesday, May 25, 2004

Freeverse Celebrates 10 Years10:11 AM
B&W2 Dev Diary Talks Miracles8:58 AM
id CEO Talks Doom 38:56 AM
Freeverse Updates Big Bang Chess8:16 AM
• GarageGames Torque Shader Interview8:16 AM
Gish Coming to OS X8:16 AM
View all of the Mac games news for Tuesday, May 25, 2004 on one page

Mac Games News for Monday, May 24, 2004

IMG Interviews Max Gaming's Adrian Wright10:32 AM
IMG Store Reduces Prices On Three Pre-Orders10:06 AM
Myth II 1.5fc1 Now Available9:04 AM
Unreal Tournament 2004 Community Bonus Pack Released9:02 AM
Radeon Enabler Adds 3D Overrides for OEM Cards8:45 AM
Falcon 4 Realism Patch 4.08 Released8:23 AM
Unreal Tournament 2004 Patch Released8:23 AM
View all of the Mac games news for Monday, May 24, 2004 on one page

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