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Thursday, May 20, 2004

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World of Warcraft Quest Interview Posted
12:15 PM | Johan HansÚn | Comment on this story

Blizzard Insider has posted a long interview with Jeff Kaplan, one of the lead quest designers in Blizzard's upcoming MMORPG World of Warcraft (WoW). The interview goes into the who's, where's and why's on questing in WoW. For example, what they've seen in other MMORPGs that they would like to avoid.

From the interview:

We noticed in other MMOs, the quickest way to level up would be to find an area with an easy-to-kill monster with a fast respawn time. You find a good camp and you just farm it until the experience greens out [meaning you no longer get experience from the monsters]. We didn't want to do that.

Also, part of the way we want to entice people to accomplish quests in our game is through an experience reward. In an MMO, where everything boils down to time, the best reward you can give players is experience. Because the quests are non-repeatable, we can make the experience reward a very nice one. We don't have to worry about someone farming it over and over again and exploiting the quest. It's a one-time deal, so we can give that huge chunk of experience. It keeps people moving and it also makes it easier to level.

If you want more information on quests, head over to Blizzard insider with the help of the link provided below and read the full interview.

If you're not a subscriber to the Blizzard Insider newsletter, you might want to do so to get in on the other goodies they have for fans of the company.

Blizzard Insider: Questing in World of Warcraft
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Archives  News  World of Warcraft Quest Interview Posted