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'21 Days Later: Vectorized' Programming Mini-Contest Opens 8:41 AM | Eddie Park | Comment on this story
Carlos Camacho of iDevGames has started a new contest in the interest of motivating interested Mac game programmers. Called 21 Days Later, the contest challenges programmers to create a game within 21 days and also asks that contestants stick to a certain theme. The first theme for the contest is called "Vectorized," and as the title suggests, is asking programmers to create a game that uses vector graphics: From Asteroids to Vectrex (GCE's system), vector graphics have a special place in the history of gaming. First pioneered by Cinematronics in the 1977 game "Space Wars", the method of drawing sharp geometric shapes with straight lines harks back to the days when "simplicity and intense gameplay" were the mantra of game players and developers. For the next 21 days, iDevGames invites Mac developers to go retro by developing a game that captures the glory and spirit of vector graphic gaming. Other qualifications for entry include a file size of no more than 2.1 MiB and that it run natively under OS X. The contest runs from March 30th through April 20th.
iDevGames - '21 Days Later: Vectorized' Programming Mini-Contest Opens
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