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Wednesday, March 24, 2004

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Major WWIIOnline Dev Changes Coming
8:14 AM | Andy Largent | Comment on this story

Like other massively multiplayer online titles, the Cornered Rat development team has been revamping their World War II Online game engine to take advantage of new advances in 3D hardware cards. As well as renovating the look of the environments and models, this will hopefully allow for improvements in gameplay through the more realistic setting.

They are calling this their "Unity II" engine upgrade, which now allows for things like waving flags, but will soon be used to replace all foliage with more realistic 3D-rendered trees and shrubs:

Brush lines will now have berms to add cover for infantry as well as increased concealment. Tree lines will have voluminous, beautifully rendered 3-D leaves and branches that sway in the wind. We are even working to make all of the vast forests of the game world fully enterable, opening huge areas of the map to tactical gameplay. We plan to complete our implementation by adding new grass and clutter objects, improving both the immerssivness of our game world and the amount of cover for our ground warfare. Our goal is to provide a visually stunning world that is also superior for gameplay.

Unity II does not however stop there. Now in the development pipeline are several new graphics technologies that we will be adding to the world. Bump mapping and improved multi-layer multi-texture are being added. These will give players improved ground textures from the air as well as on the ground. These effects are also used to make moving water and hit effects and combined with environmental effects will give us incredibly realistic playing environments. As Unity II progresses you'll see this effect work continue with sun glare and ground cover effects. Hand in hand with continued improvements to the render pipeline of the game engine, Unity II will offer a better looking and better playing world.

While the team is hoping to keep World War II Online playable for those with lower-end system, the new improvements will have increased RAM and video card requirements as a result. For more information or to check out a number of new screenshots and movies, head over to WWIIOnline HQ and read through the full post.

WWIIOnline HQ: Unity II Changes
Strategy First
Cornered Rat Software
World War II Online

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Archives  News  Major WWIIOnline Dev Changes Coming