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Monday, September 29, 2003
Aspyr Q&A at GameDaily
6:21 AM | Galen Wiley | Comment on this story

GameDaily recently got the chance to hold an interview with Aspyr Media's executive vice president of publishing, Ted Staloch, and have been kind enough to post a transcript on their website for your reading pleasure. The Q&A session of sorts gives readers a look at the company's history, how they go by doing their job, and much more. Here's an excerpt from the article:

Apple owners always seem to be bellyaching about the lag in time between the release of a PC product and the release of its Mac brethren, a situation we asked Staloch about. He replied that the difference in release dates usually stems, not from conversions, but from the amount of time it takes Aspyr and its developers to get source code. "Medal of Honor, for instance, is an 18-24 month project for the PC. We don't get the code on week two; we get the code typically around beta. Once we get the source, do the evaluations, put together a timeline…by the time we typically start a project, it has almost shipped (on the PC side)."
Be sure to read the interview at the link below for more information.

Aspyr Feature at GameDaily
Aspyr Media

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