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Tuesday, September 23, 2003
 

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Combat Mission: Afrika Korps Q&A posted
7:11 AM | Johan Hansén | Comment on this story

GameGossip has posted a Q&A session with Martin van Balkom from Battlefront, discussing their upcoming strategy game Combat Mission: Afrika Korps. The game is the third title in the award-winning Combat Mission series.

Keeping the previous titles' impressive realism thanks to exhaustive historical and technical research, this latest installment of the series will take us to the often overlooked Mediterranean theatre of the Second World War, from the burning sands of Africa to the sunny hills of Italy.

Here's a snippet from the article:

Below the visual surface of the game lies an extremely detailed armor penetration, ballistics, small arms fire and line of sight model that we're very proud of - real life physics really. If an anti-tank projectile penetrates, bounces off, shatters, how much damage it does and so on - are all features tracked based on algorithms derived from the most recent real world information available. No hit points, no health bars. All uniforms, even each nation's voices, all vehicles and equipment are modelled in utmost detail, visually as well as in game (and battle) performance. Engine horsepower, ground pressure, turret pivot speeds, forward and reverse speeds on various surfaces, muzzle velocity, even the amount of high explosive materials contained in each type of projectile…
To read the full article, follow the link provided below.

Combat Mission: Afrika Korps is being developed for Macintosh computers and will run on OS 9 when it is done later this year. Unfortunately the game will not run under OS X, since the graphics engine's rendering system, Rave3D, is not supported in this OS.

Battlefront.com
Combat Mission: Afrika Korps
GameGossip: Combat Mission: Afrika Korps Q&A
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Archives  News  Combat Mission: Afrika Korps Q&A posted