IGN Posts New Warren Spector Q&A
9:42 AM | Jean-Luc Dinsdale | Comment on this story
Following yesterday's article regarding a hands-on preview of the highly-anticipated sequel Deus Ex: Invisible War, we thought you might want to know that fellow gaming website IGN has also posted a new Q&A article with Ion Storm's Studio Director Warren Spector.
Despite the increased internet publicity regarding the upcoming release of Spector's latest project, the four page interview with one of the gaming industry's illustrious forefathers hardly touches on the new game, choosing instead to focus on game development issues, innovation in gaming, and Warren's outlook on the future:
IGN: Deus Ex is known for its open-ended gameplay where the player makes the majority of decisions. Do you feel that games in general should head this direction, or is there still room for tight, scripted gameplay? Deus Ex fans and anyone else who's enjoyed Warren's work should check out the article. The PC and Xbox versions of the sequel are expected to be available for the Xmas season, and many of us here at IMG expect to be seeing a Mac version hit our retail channels eventually. Stay tunes to IMG as more news gets revealed.
WS:You know, when I talk about game design and game development, I tend to get a bit soapboxy. I get up on my soapbox and I start preaching. And that's often mistaken for, "Warren thinks all games should be like this." And I don't believe that.
I'll be honest with you. Most of the games I want to play are like this. My friend and colleague Doug Church, and other folks from Looking Glass, and folks at Ion Storm, and some people at Origin, and I have been screaming for ten years for a kind of game that is richer and more compelling and more player-driven than most games. And we were screaming into the wind, and no one was listening. "Oh, that's not mass market." "Oh, we don't want to do that. We just want to make shooters." And over the last couple of years, it's been great. Deus Ex wins a lot of awards, gets a lot of praise, and sells better than anything I've been associated with. Okay, that's pretty good.
Grand Theft Auto 3. GTA 3. Holy cow. [GTA 3] takes that sandbox, freeform gameplay model and just takes it to a whole new level, and all of the sudden, "Hey, maybe this is mass market. Hmm." Knights of the Old Republic. Knights of the Old Republic is almost stunningly Deus Ex-like. It's like Deus Ex meets Ultima in the Star Wars universe. It's really cool, you know? All of the sudden, you look at the sales charts and hey, what's the best-selling Xbox game out there? Hmm… All of the sudden, it's like people are waking up, and that's really gratifying. So I think there are a lot more people who see the possibilities, players that see the possibilities, and they want this type of gameplay. So I think you're going to see more of it, and that's great. Do I think all games should be like that? No.
Warren Spector Q&A
IGN's Q&A with Warren Spector
Deus Ex 2: Invisible War
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