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Friday, August 29, 2003
 

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PlaneShift Interview
7:06 AM | Zack Lipowski | Comment on this story

Recently, Warcry interviewed Mr. Luca Pancallo, the director of the free, open-source MMORPG PlaneShift. For those of you who are unfamiliar with this game, here's a quick description:

The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected!

We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors.

Mr. Pancallo touches on a variety of subjects in the interview, including how exactly the servers are hosted, why they decided to go open-source, and what will seperate it from the rest of the commercial MMORPG pack. Here's a snippet from the interview:
WarCry: Apart from the free-of-charge feature, what other elements does the game have that differs it from other MMOGs?

Luca: All our team is composed of hard-core gamers and experienced role-players, we love role-playing games and we know what can be improved in current MMORPGs. What we will leverage is our ability to expand the virtual world endlessly without commercial constraints. Any developer with the proper skills can join our team and develop new interesting features without having a specific deadline to have the feature in or out of the product. This freedom of adding new things along the road is really missing in commercial products, where they have to identify the needs of the majority of players (letís say 70%) and develop those areas in the game. Thatís why we see most RPG games with a lot of combat and less Roleplay, and for the same reason we always see features that are very advanced technologically, but maybe missing some important details.

PlaneShift is set to be released for the PC by the end of the year, and a Mac OS X version is soon to come as well.

PlaneShift
PlaneShift Interview


Other Mac Games News for Friday, August 29, 2003

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Spiderweb Q&A7:06 AM
 
View all of the Mac games news for Friday, August 29, 2003 on one page

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