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Friday, August 8, 2003
 
GameSpy Previews Unreal Tournament 2004
9:18 AM | Mike Apps | Comment on this story

Gamespy recently got a chance to sit down and try the latest Unreal game, Unreal Tournament 2004. Basically an upgrade to UT2003, UT2004 will feature all the original UT2003 content along with several new vehicle based modes. Here's a snippet from the preview:

Assault, the perennial fan favorite is back, and an entirely new mode called Onslaught is already in place. Here, multiple control points separate two color-coordinated bases. There are lines between each control point or "node," and capturing a node changes the line's color to that of the capturing team. Players work their way across the map in an effort to connect all the nodes and change the connecting lines to their color, eventually having a node of their color connecting to the enemy base. Once this happens, the enemy's base becomes the main target. While each node along the way can be destroyed, repaired, and taken by either team at any point, the team bases cannot be repaired at all. Destroying the enemy base is how the match is won. However, if the node linking an enemy to your base is recaptured by your team or is destroyed, then your base can no longer be attacked. It sounds a little confusing, but in reality, it's quite simple and should lead to power struggles throughout the entire map.

As you may have guessed, maps like this are quite huge, and although you can respawn at any control point your team controls, walking for a few minutes to join the battle is not the way of UT. Therefore, something new had to be added. Something faster. Something more powerful. Something like a tank. Or a dune buggy. Or a fighter. Or a bomber.

To check out the full preview, follow the link provided below.

UT2004 Preview


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