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Monday, August 4, 2003

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Tim Sweeney Q&A at UnrealOps
1:49 PM | Galen Wiley | Comment on this story

The folks at UnrealOps recently received the opportunity to sit down with Epic Games; own Tim Sweeney in an exclusive interview regarding all things Unreal. In it, Sweeney expresses his opinions on various subjects, including his experiences working on the original Unreal, where the video game industry will be in 5 years, and much more. Below is just a sneak peak of what's inside:

The Unreal Universe is a pretty big place now. Did you ever imagine it would be this big?

We started on Unreal 1 back when the only major first person shooters that had been released were Wolfenstein and the original DOOM, and the project's scope was very open-ended then. Things hadn't been so narrowly defined then as there are now, with the tendency of people to say "this game is a single-player FPS, that game is a tactical multiplayer FPS". My original thinking on Unreal was that it would be a sort of massive multiplayer action game, with online levels linked via portals and forming part of an ever-growing world expanding both through our efforts and the community's, much more open-ended than games like (at the time) Ultima online.

When we released the game, the aspects of it that caught on (the single-player experience, plus deathmatch and bots) gained so much momentum that we never thought about that further. The single-player experience went off in the Unreal 2 direction, and the multiplayer with the Unreal Tournament series. The approach we ended up with was certainly the right business and creative decision given Epic's strengths and limitations, but I can't help but wonder what could have happened if we'd gone the other direction.

For more insights and info, be sure to read the full interview.

Epic's Tim Sweeney Interview
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