Halo Audio Q&A, Plus Video
1:06 PM | Galen Wiley | Comment on this story
IGN PC has posted another interview on their website concerning the upcoming release of Halo for PC. This time around, IGN PC got a chance to sit down with Randy Pitchford of Gearbox Studios to talk about the game's audio component, and what changes are in store from the Xbox version. Here's a snippit from the interview:
IGNPC: Could you please detail the process and how hard or easy it has been to translate this audio experience to the PC while keeping it fundamentally intact, regardless of whether you're running with eight Klipsch monsters or just one five dollar Labtec speaker taped to your monitor? In related news, IGN has also released several video clips of their own experiences with Halo PC, complete with narration. Unfortunately, while a free version of the downloads are available in the Windows Media Player format, the Mac version of the player currently is unable to play the files. If you are a member of IGN's Insider service, you will be able to view them in a more familiar Quicktime Movie format.
Randy Pitchford: The Xbox audio hardware is very specialized -- it can do things that we cannot count on for most PC users. In order to recreate the audio experience, we had to write and use lots of different pieces of software for managing and playing sound effects and music. The trick there is that we needed to do that without adding any significant overhead for performance or memory -- some very smart programming and optimization was necessary to accomplish the objective.
To check out interview and the video clips, follow the link below. Halo PC ships sometime in September, with a Mac version coming soon after.
About Halo Sound Interview Plus Video Clips
Halo: Combat Evolved
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