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Monday, July 7, 2003

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More on PC/Mac Halo
10:51 AM | Mike Apps | Comment on this story

Homelan recently got a chance to talk about the upcoming PC/Mac port of Halo with the head of Gearbox Software, Randy Pitchford, and Bungie producer Michel Bastien. The interview focuses on the development of Halo for the PC, and also discusses some of the new features that will be added into the game. Here's a sample of the interview:

HomeLAN - What were some of the main challenges in converting an Xbox title like Halo to the PC platform?

Randy Pitchford - There were five big fronts:

1) Networking We had to re-write the networking system from scratch to make the game playable over the internet. This is a very, very difficult and risky job.

2) Rendering We moved the game to DirectX 9 and re-wrote all of the pixel shaders. We also took lots of effort to write custom graphics software for lower end hardware in order to promote scalability to a wide range of gamers.

3) UI The front end and in-game interfaces had to be hugely re-worked to best suit the PC. This included everything from a mouse and keyboard interface to a complete re-do of the front end to allow the configuration, server browsing and configuration options we require on the PC.

4) Audio The Xbox is a very powerful console with custom audio hardware that simply does not exist for the PC. We had to re-write most (if not all) of the audio processing systems and utilize multiple playback solutions to recreate the award winning music and sound effects of Halo without compromise.

5) Content We love the game, but wanted more. So we created it new weapons, vehicles, maps, etc. This took learning and time Halo has a very unique content path.

HomeLAN - Why was the decision made to not add any new single player content for the PC release?

Randy Pitchford - Bungie decided early on that the best thing we could do was recreate the single player experience perfectly. Then, going from there, we can build things. We decided to focus creative attention on adding content, weapons, vehicles and game options to the multiplayer game since we were so excited about being able to properly play Halo on the internet for the first time with the PC version Halo.

To check out the interview, follow the provided link below. Be sure to stay tuned to IMG for more Halo info as the game gets closer and closer to release.

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