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Thursday, July 3, 2003
 

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Halo PC Interview at GameZone
11:56 AM | Galen Wiley | Comment on this story

GameZone.com recently got the chance to sit down with Randy Pitchford, President and Executive Producer of Gearbox Software and Michel Bastien, Producer at Bungie Studios to talk about the process of porting the hit Xbox title Halo, to the PC. In the exclusive interview, Bastien and Pitchford discuss some of the exciting new features Halo for PC will offer, as well as more universal topics, such as the game's advanced physics engine. Here's an excerpt from the interview:

Question: Halo was one of the stunning debut titles of the Xbox. Now here we are more than a year later and the title is being ported to the PC. What differences will players see in this new incarnation?

Randy: "There are some obvious differences – such as super high resolution graphics that simply aren’t possible on your television, or being able to play the game on the internet using your mouse and keyboard and of course new MP maps, vehicles and weapons. Then there are some not-so-obvious differences – things where we’ve done a huge amount of work behind the scenes to make sure the experience is as high quality as possible on the personal computer."

For more, be sure to read the interview. Halo for PC is slated for release later this summer, the Mac version trailing close behind.

Halo Moves From the Xbox to the PC Interview
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Archives  News  Halo PC Interview at GameZone