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Wednesday, July 2, 2003
 

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GameSpy Reviews Tomb Raider: The Angel of Darkness
1:23 PM | Galen Wiley | Comment on this story

Those looking forward to the eventual Mac release of Tomb Raider: The Angel of Darkness may want to read Paul Levesque of GameSpy's editorial review of the recently released PS2 edition before giving up the dough. In the somewhat mixed review, Levesque covers four essential areas of the game: "Character Evolution," "Character Interaction," "Cutting-Edge Graphics," and "Advanced Control," and adds in his own category, "Game Glitches" to the mix. Here's an excerpt:

A similarly nonsensical upgrade comes while Lara is investigating the apartment of a murdered art dealer. There's a puzzle that requires her to pull a chain at the top of a series of scaffolds, but she's not strong enough to do it until she pulls a small chest of drawers six inches along the floor in any direction. That miraculously gives her the ability to pull the chain, but for some reason, the half-dozen chin-ups she has to perform while ascending the scaffolding to reach the chain doesn't give her the upgrade. Instead of a dynamic new addition to the otherwise standard TR gameplay, the upgrade system comes off as a half-assed attempt to give the game the illusion of innovation.
Tomb Raider: The Angel of Darkness is currently announced for PS2 and PC only. For more information, including the final verdict, be sure to check out the full review. In closing, the article's subtitle: "Paying $50 for a bad game sucks. Paying $50 for an unfinished bad game sucks even more."

Tomb Raider: The Angel of Darkness Review
Tomb Raider: The Angel of Darkness
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Archives  News  GameSpy Reviews Tomb Raider: The Angel of Darkness