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Tuesday, June 24, 2003
 
iGame3D Pro Released
7:17 AM | Eddie Park | Comment on this story

Mac users interested in doing a little game programming may find the recent release of iGame3D Pro to be of interest. Developed by Tobias Opfermann and William Griffin, iGame3D Pro is a freeware OpenGL development tool that allows for the creation of games, presentations, and whatever else users may come up with.

With their first display made in the title Antack, which was entered in the uDevGame 2002 competition, Opfermann and Griffin's main goal is to allow Mac developers a chance to create games in a realm normally dwarfed by large corporations. Some of iGame3D's featuers include the following:

The Editor features support for importing, editing, posing and saving 3D models in the affordable Meshwork format (from www.codenautics.com). Apple Quicktime image formats for textures, animations, and sound. FMOD support for support of Ogg Vorbis sounds. Particle effects, field of view, game speed, fog, and direct saving of screenshots are some of the features. The games are controlled and generated by an easy to learn custom scripting engine that uses plain text files.
Those interested in viewing screenshots, script references, or other information can find it at the official iGame3D website.

iGame 3D Home


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• iGame3D Pro Released7:17 AM
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Archives  News  iGame3D Pro Released